#include "UserInterface.h"
#include <GL/gl.h>
#include <SDL/SDL.h>


UserInterface::UserInterface()
{
}

UserInterface::~UserInterface()
{
}

void UserInterface::render()
{
	glBegin(GL_QUADS);
	
	//TOP
	glColor4f(1.0f,1.0f,0.0f, 1.0f);			// Full Brightness, 50% Alpha ( NEW )
	
		//front face
		glVertex3f(-1.1, 1, -2);
		glVertex3f( -0.5, 1, -2);
		glVertex3f( -0.5,-1, -2);
		glVertex3f(-1.1,-1, -2);
		
	glEnd();
	
}
